Thursday, April 25, 2019

red nails, and blue

An experiment for dungeon factions

Get a biggish dungeon map (more than a dozen rooms) like one of these and stuck it with features and treasure and traps and whatever. There are two groups fighting over it so they make up all the encounters. Mark an area on each sides with a faction's color and leave a decent sized buffer zone.

Each room/encounter check roll 2d8, preferably one red and one blue.
-If the room is within the higher die's territory, subtract the lower and take the result.
-If in the enemy's territory, take each result separately. The stronger result somehow infiltrated and has been found out by a “native” and now they are battling. If the intruder survives this becomes contested space.
-If in contested space, the stronger has just killed the weaker (if a tie they are both dying or it's just empty).

Example factions

SPIRAMANDER CULT

Extradimensional parasites burning in the lungs

1 - Singed Prophet. Anoints with oil while babbling. 2HD, casts Burning Hands
2 - Naked axolotl spiramander. Screams when wounded. 1HD, stats as dog, glowing gill fronds
3 - Hunchback in sodden robes. Larval spiramanders pop out of back to croak-cast Scorching Rays. 3HD
4 - 1d3 Facehuggers. Try to grapple, lay eggs if attached for three rounds. 1HD
5 - Wereshark fighter thrall, singed and glowing gills, scimitar. 2HD, AC plate
6 - 1d6 dwarves with tongues replaced by long larvae. Can whip out to grapple and burn. 2HD
7 - Emberhoof Ogre. Steps smolder, smoking meteoric club deals 2d8. 3HD
8 - Adult Salamandramorph. 4HD, AC chain, attacks x2, ignite on hit


ORDER OF WERESHARKS

Honor takes second place in the battle for surface flesh

1 - 1d3 human form knights in armor. 1HD, AC plate, attack with sickles
2 - Hybrid with tail (as club, sends flying on max damage), plate armor coming loose. 2HD, AC leather
3 - 1d4 sharkshead knights. Nonverbal, attack with longswords and hooks. 1HD, AC plate
4 - Hammerhead knight. Chains to grapple and drag. 2HD, AC chain
5 - Hybrid lancer. On bridled salamander larva, charge attacks double damage. AC chain
6 - 1d6 Dogfish halflings. High Dex, sneak attack as thieves. 2HD
7 - Great White Knight. Wields greataxe, covered in remoras that can be thrown as spears that cause bleed, 4HD, AC plate
8 - Mako priest. Rasping mace causes bleed on hit unless they save. AC leather, casts Blood in the Water - summons from this table, roll 1d6

Tuesday, December 11, 2018

peter ian power hour is a go

So Peter and I starting recording ourselves talking (incredibly poorly in my case) about some game stuff and put it online here.

Listen only if you have an affection for pretentious nerdism

pic unrelated

Monday, December 10, 2018

fauna palettes

From Yoon-Suin, pg 222: "The Amethyst Medusa. A woman with hair composed of living, moving centipedes, whose vision transforms her victims into pillars of pure amethyst. She lives on an island on a lake on an island on a lake. Her stats are as a standard medusa."


A trick for populating a foreign land in a hurry: swapping out the components of a familiar chimeric creature with their indigenous equivalents. This goes back almost as far as using Google Translate to come up with renames


This seems like an ideal mix of old and new - the familiar shape of a fantastic beast combined with local flavor in an easy to comprehend form.

An example: fantasy Yucatan
MtG Resplendent Griffin

Some local animals: Macaw, Mosquito, Jaguar, Bird of Paradise, Spider Monkey, Tree Frog, Python, Puma, Iguana, Quetzal, Hummingbird


Chimeric animals from the MM (some similar ones ignored): centaur, chimera, gnoll, griffon, harpy, hippocampus, hippogriff, jackalwere, leucrotta, lycanthrope, manticore, medusa, merman, mind flayer, naga, owlbear, pegasus, rakshasa, satyr, sphinx


Some are cuter than others too

With a minute's work we quickly have mosquito-headed mind flayers, were-iguanas, and a sphinx with features of a jaguar and quetzal bird - and none particularly need re-statted or -conceived.

Wednesday, November 21, 2018

encounters on the river of conic dogs



The river winds through Lamarakh and is named for the statues that dot its banks - they have stood facing the water for far longer than anyone remembers, and, although they do not appear to shed light, their bright colors are nevertheless visible even on moonless nights. Following these colors allows many an illicit traveller to navigate the river in complete darkness, and the use of a quiet pole-boat is often a warning that its pilot engages in such dark business...




Despite being so well-travelled, the banks and surrounding jungle of the river are dense and mostly untamed, and one must be wary of the creatures there.

ENCOUNTERS BY THE RIVER OF CONIC DOGS (1d6 & 1d4)

1 - 1d8 ALLERGIC BULLYWUGS. HD 1 AC 14 Atk 1d6. Any spells cast in vicinity trigger it to start gagging for one round before vomiting up a MUCUS DRAKE (HD 1 AC 12 Atk 1d3 Flies, recasts spell on death).
They are
1 staring intently through brush at the river
2 taking turns licking conic dog
3 crouching in circle and croaking loudly, surrounded by 2d10 drakes
4 fashioning new tridents and spears from rough red staves


2 - BELU. See Yoon Suin pg 38
It is
1 skinning a hapless traveler. 3 trade goods scattered around area
2 grooming self in reflection in a puddle and carefully arranging peacock feathers
3 (appears as random party member) accusing PC of being a shapechanger
4 (appears as unthreatening human) sharpening oversized knife with whetstone, clothes are bloodied

3 - GIANT VINEGARROON. See Yoon Suin pg 73
It is
1 motionless beneath fallen foliage
2 cornering small mammal in a tree
3 sipping at slimy trail of a mucus drake
4 advancing on two travellers it has already sprayed


4 - 1d20 RIVER PIRATES. 1HD, AC 12, Atk Damage 1d6
They are
1 arguing amongst themselves; several have come under the influence of a nearby Sone coven and keep trying to entice the rest to a life of sensual pleasure
2 heading back to their base in an abandoned tower with heavy packs - they have just robbed and sunk an opium smuggler vessel
3 travelling on pilgrimage to their holy island. Curse and threaten but are under oath to spill no blood until they arrive (will be cursed if driven to break oath)
4 moaning in pain and calling out for help. But it is a trap! See YELLOW MUSK CREEPER


5 - 1d3 ROTTING TREANTS. HD 7 AC 20 Atk Damage 2d8 Wrapped in rusty wire and dotted with sapphires (worth 1000gp), created by the Sone coven’s animate dead. Can be turned as a Mummy, do not have weakness to fire or other treant abilities
They are
1 wading through deep mud, dragging a fallen trunk
2 smashing a canoe, its owners fleeing into the jungle
3 exhuming worshipper bodies from the muck for their mistresses
4 jealously pawing at a cluster of durian fruit


6 - 1d6 CHU-SRIN WORSHIPPERS. HD 1d6 AC 12 Atk Damage 1d6 The leader casts as Holy Man of their HD and has TT E or F. They wear colorful but simple robes embroidered with a crocodile motif
They are
1 inflicting petty tortures on wildlife and collecting food for their master
2 tracking a wounded bullywug in order to heal it
3 searching for a nearby artefact (See pg 127) of otherworldly influence in order to dispose of it

4 dragging a skiff bearing a huge velvet worm egg back to their lair as an offering. 10% chance each watch that it hatches






Tuesday, August 21, 2018

i encounter the changeling couturier


I APPLAUD THE FACADE OF THE CHANGELING COUTURIER

1 A confusion of crows flurry about
2 A constellation of mouths on their silvery skin
3 A static landscape always behind their steady gaze
4 Always steps out from behind scenery
5 Like a living marble statue, no arms or head
6 A veil of mist the color of heartache
7 Always seen as exquisitely lit
8 A dragon and a lion race around their feet
9 Three reflections surround them, like trifold mirror
10 A gaggle of goblins with needle and thread


I ADMIRE THE ATTIRE OF THE CHANGELING COUTURIER

1 Buttonlike spiders, a lattice of web
2 Flowing like water a garment of glass
3 Tumbling leaves from the middle of fall
4 Cockle-shells, layered and dangling low
5 Hundreds of bells ringing tiny and shrill
6 Pumpkin-flesh skin between trembling vines
7 A single, thin snake wound around into shape
8 Needleworked nickel and leatherworked lead
9 Fine-as-thread wicker and miniature leaves
10 Butterfly wings bound together with gold


I MONITOR THE MONIKER OF THE CHANGELING COUTURIER

1
2
3
4
5
6
7
8
9
10
Fallow
Cloudy
Cold
Small
Whistling
Auld
Summer
Holly
Starry
Smoky
Alvin
Buckler
Burt
Harry
Jem
Merl
Orin
Robin
Runkin
Tom
Ashling
Belle
Bess
Cosmia
Deen
Jone
Mab
Oona
Stella
Ysolde








I FORGET THE EPITHET OF THE CHANGELING COUTURIER





to the
of

1
2
3
4
5
6
7
8
9
10
Tailor
Hatter
Dressmaker
Glover
Embroiderer
Milliner
Corsetier
Seamstress
Shoemaker
Haberdasher
Master
Princess
Lady
Duke
Queen
Margrave
Countess
Viscount
Baroness
Laird
Pity
Lost
Near
Lesser
Harvest
Saint’s
Snow’s
Broken
Moss
Drowned
Dark
Hope
Hand
Mark
Moon
Dusk
Heart
Birch
Oak
Court

(i.e. Whistling Jem, Glover to the Margrave of Broken Hand)


I ACQUIRE THE DESIRE OF THE CHANGELING COUTURIER

1 A maiden’s firstborn
2 A night with the ruler’s spouse
3 Half of your remaining life
4 The sanity of a noble
5 Light spun into thread
6 A year and a day
7 The dress of a certain fashionwitch
8 Feather-down of a pegasus/firebird/owlbear/peacock
9 An accomplished tailor to take their place
10 Fashion plans of an aspiring rival




I HOARD THE REWARD OF THE CHANGELING COUTURIER

1 Audience with their patron fashionwitch
2 Oversized needle - as an unbreakable two handed rapier
3 Sash of Fearful Symmetry - break to conjure a burning tyger twin of yourself
4 A thread through shadow to the place you wish to be, taking a shortcut through the Gardens of Midnight
5 Moon Woman’s lace - bonus to all nighttime reaction rolls, introduction to Her6 Tabard of Indulgence - you hunger, and hungry things greet you as a friend. Resistance to fire, acid, carnivores, etc. but, save or stuff your face in the presence of food
7 Seam Ripper - use once the unstitch something from this world. It drifts off, elsewhere (as banish I guess?)
8 Perfect Disguise - your clothing changes to fit in wherever you are and strangers will always treat you as a native. You can also use your head like a pistol to shoot someone once but then the glamer disappears
9 Mundane Egg. Will hatch a world if used by an immortal. They will trade favors etc for it; I don’t know how the hell this poor soul got their hands on it.
10 Cruel Motley - jester’s clothes that make anyone laugh to distraction at any jokes you tell, but otherwise regard you with suspicion and fear.