Tuesday, August 21, 2018

i encounter the changeling couturier


I APPLAUD THE FACADE OF THE CHANGELING COUTURIER

1 A confusion of crows flurry about
2 A constellation of mouths on their silvery skin
3 A static landscape always behind their steady gaze
4 Always steps out from behind scenery
5 Like a living marble statue, no arms or head
6 A veil of mist the color of heartache
7 Always seen as exquisitely lit
8 A dragon and a lion race around their feet
9 Three reflections surround them, like trifold mirror
10 A gaggle of goblins with needle and thread


I ADMIRE THE ATTIRE OF THE CHANGELING COUTURIER

1 Buttonlike spiders, a lattice of web
2 Flowing like water a garment of glass
3 Tumbling leaves from the middle of fall
4 Cockle-shells, layered and dangling low
5 Hundreds of bells ringing tiny and shrill
6 Pumpkin-flesh skin between trembling vines
7 A single, thin snake wound around into shape
8 Needleworked nickel and leatherworked lead
9 Fine-as-thread wicker and miniature leaves
10 Butterfly wings bound together with gold


I MONITOR THE MONIKER OF THE CHANGELING COUTURIER

1
2
3
4
5
6
7
8
9
10
Fallow
Cloudy
Cold
Small
Whistling
Auld
Summer
Holly
Starry
Smoky
Alvin
Buckler
Burt
Harry
Jem
Merl
Orin
Robin
Runkin
Tom
Ashling
Belle
Bess
Cosmia
Deen
Jone
Mab
Oona
Stella
Ysolde








I FORGET THE EPITHET OF THE CHANGELING COUTURIER





to the
of

1
2
3
4
5
6
7
8
9
10
Tailor
Hatter
Dressmaker
Glover
Embroiderer
Milliner
Corsetier
Seamstress
Shoemaker
Haberdasher
Master
Princess
Lady
Duke
Queen
Margrave
Countess
Viscount
Baroness
Laird
Pity
Lost
Near
Lesser
Harvest
Saint’s
Snow’s
Broken
Moss
Drowned
Dark
Hope
Hand
Mark
Moon
Dusk
Heart
Birch
Oak
Court

(i.e. Whistling Jem, Glover to the Margrave of Broken Hand)


I ACQUIRE THE DESIRE OF THE CHANGELING COUTURIER

1 A maiden’s firstborn
2 A night with the ruler’s spouse
3 Half of your remaining life
4 The sanity of a noble
5 Light spun into thread
6 A year and a day
7 The dress of a certain fashionwitch
8 Feather-down of a pegasus/firebird/owlbear/peacock
9 An accomplished tailor to take their place
10 Fashion plans of an aspiring rival




I HOARD THE REWARD OF THE CHANGELING COUTURIER

1 Audience with their patron fashionwitch
2 Oversized needle - as an unbreakable two handed rapier
3 Sash of Fearful Symmetry - break to conjure a burning tyger twin of yourself
4 A thread through shadow to the place you wish to be, taking a shortcut through the Gardens of Midnight
5 Moon Woman’s lace - bonus to all nighttime reaction rolls, introduction to Her6 Tabard of Indulgence - you hunger, and hungry things greet you as a friend. Resistance to fire, acid, carnivores, etc. but, save or stuff your face in the presence of food
7 Seam Ripper - use once the unstitch something from this world. It drifts off, elsewhere (as banish I guess?)
8 Perfect Disguise - your clothing changes to fit in wherever you are and strangers will always treat you as a native. You can also use your head like a pistol to shoot someone once but then the glamer disappears
9 Mundane Egg. Will hatch a world if used by an immortal. They will trade favors etc for it; I don’t know how the hell this poor soul got their hands on it.
10 Cruel Motley - jester’s clothes that make anyone laugh to distraction at any jokes you tell, but otherwise regard you with suspicion and fear.


Monday, August 20, 2018

quick journey encounter table

crones +  wraeca king

I have a strange and rarely-useful fascination with procedural generation at the table, so here's a quick GM-facing idea for a shifting encounter table made from one list. I think this could be used along a route transitioning from one area to another - a road, pass or river. Because I am a creeper we will use Patrick's Perse River as an example.

The main idea is the have a list that one could roll particular dice combinations on for particular areas, with some overlap. A d100 list would obviously work just fine for this (roll a d10, then a d20, then d10+10 etc) but I find doing the math for <100 entries tedious and if I'm prepping a game I don't want to write 100 entries. For this we'll use 13 entries:
First third of the journey: roll 1d6
Middle portion: 2d6
Final third: 1d6+7

Number things based on their normal proximity to the start, so 1 might be a homeboy from the starting town, 13 would be someone native to the destination, 7 is something that lives in the middle.

From the post:

1 jukai trader
2 township mercenary
3 orcas
4 freshwater penguins
5 crone
6 stone men
7 castoroides
8 eoten
9 fell metal men
10 wraeca
11 amazons
12 yakmen
13 orcneas

So the Jukai trader will only show up near the city, the castoroides will only appear once you are a fair ways along (and indeed are technically most likely) and an orcneas might be encountered at the tail end.

This schema can be tweaked for larger die sizes or for more stages - 5 stages would be d6, 2d6, 1d6+7, 2d6+7, 1d6+13.

Related image

Tuesday, August 14, 2018

encounters in the BADLANDS





  1. ANTLION. At the bottom of a pit - surprises on 4 in 6, dex save to avoid falling. 8HD
  2. VISPER GRINT, sweating and bleeding through his trenchcoat, hurrying along on foot. He was on his way to a crooked business deal and has $2000 lining his coat but was left for dead after his stage was attacked. Paranoid, will die tomorrow without medical help
  3. 2d4 COYOTES. Will wait 'til dark to try and raid the party's food or drag off the weakest/most asleep
  4. HOG LIZARD. stats as crocodile, attempts to swallow whole
  5. TUMBLEWEED SPIDER. Tumbleweed blows into a horse, sticks, and it starts fussing - a fat spider is inside drinking blood. 1HD
  6. FATHER MANTEQUILLA. A sleezy, cowardly priest sent to get help for the hostage situation at the RECHAZADO MISSION. Hopes to take his time and hit several brothels
  7. 2d6 PILGRIMS. On a mission of 1 proselytizing 2 killing infidels 3 worship 4 trade
    Members of 1. United Church of the Waiting Remnant 2. Reformed Temple of the Sleeping Lord 3. Returning King Brethren
    2+1HD, all skilled gunners
  8. PORTENT (can be interpreted by fortune tellers) Black coffin borne upon mass of snakes. It's empty, but if you open it an aspect of death will follow you: advantage on damage and intimidate rolls, but these cease and you lose 1HD permanently if you go a day without shedding blood