so you can pick and choose or just roll two or three d100s to say "God of X and Y". Alternatively I think picking one from each category is a little better since it gives some concrete visual/spell themes in "concrete" plus motives/ideals/quest ideas in "abstract". That's how I set up the link up there.
concrete
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abstract
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1. Stone
2. Moon
3. Wolves
4. Gold
5. Bats
6. Rays
7. Corn
8. Snakes
9. Beasts
10. Spiders
11. Steeds
12. Bones
13. Owls
14. Sun
15. Bells
16. Hands
17. Guests
18. Fish
19. Monkeys
20. Raptors
21. Boars
22. Bears
23. Scarabs
24. Crones
25. Unicorns
|
26. Fire
27. Arrows
28. Sky
29. Ocean
30. Star
31. Hives
32. Gallows
33. Pearls
34. Blood
35. Coin
36. Sand
37. Tar
38. Amber
39. Slime
40. Scissors
41. Bread
42. Iron
43. Apple trees
44. Crowns
45. Clouds
46. Towers
47. Herbs
48. Swords
49. Silver
50. Chains
|
51. Feast
52. Secrets
53. Rot
54. Spring
55. Death
56. Shelter
57. Plague
58. Sight
59. Oaths
60. Beauty
61. Magic
62. Vision
63. Poetry
64. Weight
65. Balance
66. Darkness
67. Rage
68. Breath
69. Time
70. Weakness
71. Sweetness
72. Heat
73. Doom
74. Yellow
75. Winter
|
76. Birth
77. Thought
78. Sailing
79. Writing
80. Drowning
81. Hunting
82. Digging
83. Scratching
84. Dreaming
85. Shattering
86. Jesting
87. Fighting
88. Singing
89. Traveling
90. Deception
91. Age
92. Madness
93. Division
94. Regrets
95. Wind
96. Spirals
97. Freedom
98. Expertise
99. Fate
00. Mathematics
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so you roll and then you want to think about how to make the stuff fit together. Like Vorn is about Iron and Rain so his clerics know rusting grasp. I've got a god in my current campaign of Lakes and Oaths, so he has water powers and geas in his repertoire, and when I thought about it more, the clarity of the water in lakes seems like something he would be into, and so transparency in general, so in goes zone of truth as well. I suggest, too, taking a look at this. A lot of good ideas to observe regarding cleric abilities designed around iconic objects/creatures (the concrete column).
>Next you gotta come up with 1-3 little stories about the deity. Usually these will explain something or other in the world - like peculiarities of magic, elves not being raised, or why displacers hate dogs or whatever. That's where your actual mythology comes from. Easy.
You can see why Hesiod did this for a job.
You can see why Hesiod did this for a job.
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