For industrial ruins, dvargir mines, Into the Odd, etc.
Roll d100 twice per room (or click)
- Cave in
- Poisonous ore pile
- Rubble/ collapse
- Flooded room
- Verminous corpse
- Kitchen/ pantry
- Vertical shaft, breeze
- Alarm system alerts room to the SW
- Rail track
- Pipes
- Levers for nearby room
- Rail track
- Ventilation shaft
- Monument
- Oddity
- Weird physics
- Cave in
- Office: Records, paperwork etc
- Peaceful or pitiful NPC
- Flame hazard
- Trap cuts of entrance
- Monster eggs
- Vertical shaft
- Arsenal
- Oddity
- Containment barricade
- Rail track
- Corpses
- Suspended cage, prisoner
- Pipes
- Stairs up
- Weird physics
- Mine face
- Crawlway to SE-most room
- Uncut cave
- Leaky pipes, water on walls
- Fungal infestation
- Rail track
- Bad engine, smoky & loud
- Borehole downwards
- Laboratory
- Holding cell
- Stored explosives
- Fresh corpses
- Ramp
- Wide pipe to NE-most room
- Mine face
- Ore vein exposed
- Flame hazard
- Borer
- Dried/rotten corpses
- Pipes
- Tool lockers
- Walls carved with writing
- Elevator
- Radio receiver
- Pictures of former residents
- Huge pulley wheel
- Ventilation shaft
- Oddity
- Water pump, dries area
- Bunk room
- Ranged foe above
- Useful but ridiculously large machine
- Library
- Underground river
- Tomb
- Pantry
- Hidden exit to surface
- Underground river
- Disassembled machine
- Fragile/ sensitive noisemakers
- Overlarge monster
- Mine face
- Automaton workers
- Crawlway to north-most room
- Inactive conveyor belt
- Hidden floor rot
- Tool lockers
- Gate or portcullis
- Pipes
- Bunker
- Pipes, steam hazard
- Water pump
- Enormous drill, functional
- Crisscrossing catwalks
- Choking coal dust clouds
- Underground river
- Canteen
- Hole downward, bridge
- Security checkpoint
- Mine face
- Sewage pipe
- Oddity
- Confusing crawlspace
- Uncut cave
- Refined substance
- Partial map
- Winch operated chasm ferry
- All exits >50ft off floor