For industrial ruins, dvargir mines, Into the Odd, etc.
Roll d100 twice per room (or click)
- Cave in
 - Poisonous ore pile
 - Rubble/ collapse
 - Flooded room
 - Verminous corpse
 - Kitchen/ pantry
 - Vertical shaft, breeze
 - Alarm system alerts room to the SW
 - Rail track
 - Pipes
 - Levers for nearby room
 - Rail track
 - Ventilation shaft
 - Monument
 - Oddity
 - Weird physics
 - Cave in
 - Office: Records, paperwork etc
 - Peaceful or pitiful NPC
 - Flame hazard
 - Trap cuts of entrance
 - Monster eggs
 - Vertical shaft
 - Arsenal
 - Oddity
 - Containment barricade
 - Rail track
 - Corpses
 - Suspended cage, prisoner
 - Pipes
 - Stairs up
 - Weird physics
 - Mine face
 - Crawlway to SE-most room
 - Uncut cave
 - Leaky pipes, water on walls
 - Fungal infestation
 - Rail track
 - Bad engine, smoky & loud
 - Borehole downwards
 - Laboratory
 - Holding cell
 - Stored explosives
 - Fresh corpses
 - Ramp
 - Wide pipe to NE-most room
 - Mine face
 - Ore vein exposed
 - Flame hazard
 - Borer
 - Dried/rotten corpses
 - Pipes
 - Tool lockers
 - Walls carved with writing
 - Elevator
 - Radio receiver
 - Pictures of former residents
 - Huge pulley wheel
 - Ventilation shaft
 - Oddity
 - Water pump, dries area
 - Bunk room
 - Ranged foe above
 - Useful but ridiculously large machine
 - Library
 - Underground river
 - Tomb
 - Pantry
 - Hidden exit to surface
 - Underground river
 - Disassembled machine
 - Fragile/ sensitive noisemakers
 - Overlarge monster
 - Mine face
 - Automaton workers
 - Crawlway to north-most room
 - Inactive conveyor belt
 - Hidden floor rot
 - Tool lockers
 - Gate or portcullis
 - Pipes
 - Bunker
 - Pipes, steam hazard
 - Water pump
 - Enormous drill, functional
 - Crisscrossing catwalks
 - Choking coal dust clouds
 - Underground river
 - Canteen
 - Hole downward, bridge
 - Security checkpoint
 - Mine face
 - Sewage pipe
 - Oddity
 - Confusing crawlspace
 - Uncut cave
 - Refined substance
 - Partial map
 - Winch operated chasm ferry
 - All exits >50ft off floor
 
Fantastic! Thanks for this; I'm building some Moon Cult ruins for my DCC campaign. Maybe I'll just use this on the fly to keep things hopping.
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