Monday, September 25, 2017

the industrial dungeon

 

For industrial ruins, dvargir mines, Into the Odd, etc. 

Roll d100 twice per room (or click)

  1. Cave in
  2. Poisonous ore pile
  3. Rubble/ collapse
  4. Flooded room
  5. Verminous corpse
  6. Kitchen/ pantry
  7. Vertical shaft, breeze
  8. Alarm system alerts room to the SW
  9. Rail track
  10. Pipes
  11. Levers for nearby room
  12. Rail track
  13. Ventilation shaft
  14. Monument
  15. Oddity
  16. Weird physics
  17. Cave in
  18. Office: Records, paperwork etc
  19. Peaceful or pitiful NPC
  20. Flame hazard
  21. Trap cuts of entrance
  22. Monster eggs
  23. Vertical shaft
  24. Arsenal
  25. Oddity
  26. Containment barricade
  27. Rail track
  28. Corpses
  29. Suspended cage, prisoner
  30. Pipes
  31. Stairs up
  32. Weird physics
  33. Mine face
  34. Crawlway to SE-most room
  35. Uncut cave
  36. Leaky pipes, water on walls
  37. Fungal infestation
  38. Rail track
  39. Bad engine, smoky & loud
  40. Borehole downwards
  41. Laboratory
  42. Holding cell
  43. Stored explosives
  44. Fresh corpses
  45. Ramp
  46. Wide pipe to NE-most room
  47. Mine face
  48. Ore vein exposed
  49. Flame hazard
  50. Borer
  51. Dried/rotten corpses
  52. Pipes
  53. Tool lockers
  54. Walls carved with writing
  55. Elevator
  56. Radio receiver
  57. Pictures of former residents
  58. Huge pulley wheel
  59. Ventilation shaft
  60. Oddity
  61. Water pump, dries area
  62. Bunk room
  63. Ranged foe above
  64. Useful but ridiculously large machine
  65. Library
  66. Underground river
  67. Tomb
  68. Pantry
  69. Hidden exit to surface
  70. Underground river
  71. Disassembled machine
  72. Fragile/ sensitive noisemakers
  73. Overlarge monster
  74. Mine face
  75. Automaton workers
  76. Crawlway to north-most room
  77. Inactive conveyor belt
  78. Hidden floor rot
  79. Tool lockers
  80. Gate or portcullis
  81. Pipes
  82. Bunker
  83. Pipes, steam hazard
  84. Water pump
  85. Enormous drill, functional
  86. Crisscrossing catwalks
  87. Choking coal dust clouds
  88. Underground river
  89. Canteen
  90. Hole downward, bridge
  91. Security checkpoint
  92. Mine face
  93. Sewage pipe
  94. Oddity
  95. Confusing crawlspace
  96. Uncut cave
  97. Refined substance
  98. Partial map
  99. Winch operated chasm ferry
  100. All exits >50ft off floor

1 comment:

  1. Fantastic! Thanks for this; I'm building some Moon Cult ruins for my DCC campaign. Maybe I'll just use this on the fly to keep things hopping.

    ReplyDelete