Tuesday, April 5, 2016

i encounter the knight automatonic



I DISCOVER THE CONDITION OF THE KNIGHT AUTOMATONIC
1 - Washed ashore, covered in barnacles; seaweed-entangled limbs and sand-clogged guts (clean out inner workings)
2 - Shattered, limbs blown off in some ancient catastrophe (reassemble)
3 - Inert in coffin, chest open. Bright arcing heart in crucible (replace in chest)
4 - Bound tight in an empty vault, hung from a dangling chain (free bonds)
5 - Frozen in clear sea-ice, swimming midstroke (thaw and dry)
6 - Strapped to table, attached to lightning rod apparatus (flip switch)
7 - Buried in sand, its fine filigree circuits scoured (retrace circuit connections)
8 - Embedded in a tree, branches and undergrowth grown around its limbs (cut away plants)


I INSPECT THE CHASSIS OF THE KNIGHT AUTOMATONIC
1 - Fist sized bronze cubes, rippling like a pixelated figure. Can stack up to 20ft as climbable blocks
2 - Marble statue of a buff princeling. A valuable, attractive piece of art when motionless
3 - Etched coils of silver curls flow over each other like snakes. Can fit through small holes
4 - Brass armor like stylized flames. Immune to cold; speeds up in heat, faster until it melts
5 - Boxy green-enameled armor. Helmet plume from extinct bird. Plant & animals never attack it
6 - Head like security camera, cloaked and hooded. Bonus to stealth
7 - Golden likeness of a many-armed god. Roll twice on WEAPONRY
8 - Oxidized iron body, top heavy like Superman. Can fire six chest missiles each long rest


I ADMIRE THE WEAPONRY OF THE KNIGHT AUTOMATONIC
1 - Estoc (exploding d8)
2 - Hex wrench tetsubo (d20, loses a turn on miss)
3 - Radium broadsword (d8, glows and save vs poison radiation on hit)
4 - Rack of wakazashis in its back (2d6, always has another if disarmed or thrown away)
5 - Morningstar steam-fists (d8, rolling sends them flying)
6 - Spinning saw blade (d6, save or lose a limb)
7 - Oversized grabbing claw (bonus to grapple, crush d6)
8 - Drillbit lance (d8, odds ruin armor)


I INQUIRE THE IDENTITY OF THE KNIGHT AUTOMATONIC
1 - Rex Talionis. An iron crown on its head. It claims to have memories of a king
2 - IG-77. A bandolier across its chest. A mercenary
3 - Knight of the Cartridge. Wears a round table emblem. Has romantic fixation on member of royalty
4 - Master Nameless. A black bandana. Assassin-hunter
5 - Newer Elements of Our Defense. Face of a human soldier. Tomb guard
6 - Unknown Joshua. Childlike naivete. Plays tic-tac-toe with anyone willing
7 - Three Interlocked Pigeons. Quotes engraved excerpts of Hidden Leaves. Ronin knight
8 - Turagapadabandha. A chess knight atop its turban. Might actually be a hoax.


I HEAR THE VOICE OF THE KNIGHT AUTOMATONIC
1 - Two grinding metal disks produce one-word shrieks
2 - Resonates body and floor to speak in resounding echoes
3 - Alters shape of holes in latticed head to create a fluting voice
4 - Silent. Etch-a-Sketch face shows pictographs
5 - Only expressive whistles and pops
6 - Tinny voicebox in head. Precedes with description: “Query” “Command” etc
7 - A calm seemingly male monotone from its one pulsing eye
8 - Totally normal human voice. Ridiculously complicated workings for proper imitation


I LEARN THE MISSION OF THE KNIGHT AUTOMATONIC
1 - to enact revenge on a conquering nation
2 - to guard its sleeping masters
3 - to bear an urgent message to a foreign monarchy
4 - to map the poisoned wastes of the beastmen
5 - to recover a holy relic for its clergy
6 - to preach holy writ to the dominant heathens
7 - to activate a great weapon on behalf of a guerrilla group
8 - to ensure the prosperity of its creator’s descendants


BUT
1 - they are in hiding, a persecuted minority
2 - by all accounts they never existed
3 - that was on the other side of the world
4 - it has forgotten who they were
5 - they are rather well off now and wish to hide what it knows
6 - it appears similar to a legendary demon of theirs
7 - they have been gone for an age, but its reactivation heralds their return
8 - they were horribly cursed or mutated by an event that it caused


I PLUNDER THE WRECKAGE OF THE KNIGHT AUTOMATONIC
1 - Wind-up alarm clock
2 - Fist-sized perpetual motion machine
3 - Sample of reverse-engineerable alchemist’s fire
4 - Wiring and generator, like a janky taser
5 - Sliding puzzle key to the Pyramid Calculative
6 - Polished slate prophecy of the prehistoric serpentmen
7 - Salvageable mainspring and winding mechanism
8 - Chaos Butterfly fossil


See also: Asimov, HAL, Prehistory, Time Travel, Robots, Rip Van Winkel, Arthuriana, Chivalry, Programming, Droid concept art








wip for fun 4 by Reza-ilyasa




BONUS: I GET TWO KNIGHTS AUTOMATONIC TO DUEL


Wednesday, February 24, 2016

1000 verbs to gaze upon, slack-jawed


OUT OF A LIVING DICTIONARY I CUT THEM. SO MANY POSSIBLE ACTIONS


Abjure
Ablate
Abolish
Absorb
Abuse
Accelerate
Accumulate
Acquire
Act
Activate
Add
Admire
Adorn
Advise
Afflict
Aggravate
Aggregate
Agonize
Aid
Allow
Analyze
Animate
Annul
Anoint
Apprentice
Ask
Assassinate
Assert
Assess
Assist
Attack
Avoid

Friday, February 12, 2016

Revenant Hexes

EDIT: everyone's favorite Oscar-winning miserycrawl is now automated


Landscape


01-06 Snowy pine woods
07-10 A mountain path blocked by snow
11-14 A steep, winding mountain path
15-19 Woods flooded ankle deep
20-24 Swathe of tree stumps
25-32 Green woods
33-36 Leaf-filled ravine in green woods
37-44 Frozen flood plain, deep snow
45-48 Bare mountainside, silent
49-52 Leafless bushes on edge of plain
53-56 Cliffs; rapids far below
57-60 Wide river, rapids
61-64 Wide river, shallow ford, floating ice
65-68 Narrow but rapid river
69-72 Creek with steep clay banks
73-75 Dead bodies among empty hovels
76-78 Charred ruins of village
79-80 Burned village, still smoking
81-81 Burning boat
82-83 Run-down cabin
84-84 Roofless ruined church, trees growing inside
85-86 Sparse copse, a lean-to, still steaming
87-91 Winding game trail through boulders
92-94 Solitary tree on a hilltop
95-96 Pyramid of stacked animal skulls
97-98 Crude weir in shallows of river
99-00 Remains of a fire in lee of boulder




Weather


01-14 Wispy pastel clouds, clear
15-29 Dense clouds, light snow
30-44 Distant thunder, thin clouds
45-54 Driving sleet
55-64 Silent fluffy snow, blankets
65-74 Clear skies, sun or stars, extra cold
75-84 Extreme wind
85-94 Warm sun, meltwater
95-00 Light rain, mild temperature




Encounters


01-19 Ambient noises
20-39 Eerie silence
40-44 d3 moose
45-46 Dead horse and rider filled with arrows
47-49 Single dog, barking
50-53 Herd of buffalo grazing
54-55 Herd of buffalo stampeding
56-58 Herd of buffalo with additional encounter
59-59 Herd of dead, skinned buffalo
60-61 2d10 tame pigs running free, owner’s corpse nearby
62-63 Solitary bear
64-65 Bear with d4 cubs
66-70 d12 wolves
71-72 Hunting party (2d12) watching silently
73-74 Two riders: one alive, one dead
75-76 A bitter ex-soldier looking for the good life
77-78 A mutilated explorer, left for dead
79-80 Lone survivor looking for kin
81-82 Old woman, her food taken
83-84 Starving man scrounging for marrow from bones
85-88 Hanged body with arbitrary warning on neck
87-90 2d12 trappers driven far off course
91-94 2d12 trappers hiding slaves
95-97 2d20 horseback archers watching silently
98-00 2d20 horseback archers attacking (roll again)

Tuesday, January 26, 2016

dfd hack

Disclaimer: I have never played or run Death Frost Doom. I have never even read it.


But it seems like a pretty good way to start a campaign so here is


Ian’s
BLIND D.F.D. HACK CAMPAIGN KICKER GENERATOR


A.K.A outline for a dungeon where a catastrophic force is held at bay until the PCs release it accidentally.




FORCE. Broad types of things that could be released by the party exploring this dungeon:
1 - Huge Army or Horde (skeletons, space troopers, terracotta soldiers)
2 - Solitary Hunter or Predator (alien, dracula, Bengal tiger)
3 - Spreading Plague or Infestation (mutagens, rage virus, undead curse)
4 - Massive Beast or Monster (Tarrasque, dragon, Mononoke nightwalker)
5 - Mindless Eater or Devourer (The Blob, black hole)
6 - Disaster or Cataclysm (San Andreas, superstorm, wildfire)


(Last Gasp’d with a bunch of adjectives here)


EXAMPLES BECAUSE YOU’RE IN A HURRY
  1. Skeleton Army
  2. Volcanic giant
  3. Ubermensch from the past (Khan...or evil Captain America)
  4. Rage virus
  5. Self-replicating nanobots
  6. Sphere of Annihilation
  7. Shai-Hulud
  8. Army of Decepticons
  9. Dinosaurs
  10. Smaug
  11. A Nuke
  12. Mutant spider horde led by 666 driders
  13. Count Orlok
  14. Lunar Leprosy
  15. A humming, floating golden sphere with the Midas touch
  16. Minotaur with adamantium endoskeleton
  17. Anti-Oberon
  18. Cyclopean mechas
  19. The Pacific Rim portal
  20. Psychic child experiment No. 28




CONTAINMENT. The force is:
  1. Behind locked door, nearby guardian has key
  2. Simply forgotten, anyone finding it can open
  3. Kept in stasis/slumber by a spell effect
  4. Not existent yet; opening “containment” creates force
  5. In a battle with an equal, opposite force
  6. Behind a guarded seal
  7. Buried deep
  8. Contained in dangerous terrain, like an island in lava
  9. Lost in a confusing place
  10. Not contained, but a ward keeps it benign


Some of these don't make sense so use your brain (how can an earthquake get lost?). You gotta figure out a way the PCs can trip the containment that would not necessarily be a horrible idea for them. Put treasure behind it, or the damn exit to whatever hellhole they’re stuck in.


HOW THEY BEHAVE ONCE THEY’RE OUT
1 - Army or Horde will cut a swathe of destruction towards whatever target they seek - usually for revenge or power. Settlements and resources in between are taken over, used or destroyed, unless the army has particular reasons to ignore them.


2 - Solitary Hunter or Predator will remain hidden around groups, usually travelling to a place where they can hunt without interference. Intelligent hunters may have more lofty goals and machinations.


3 - Plague or Infestation spreads in all directions amongst food sources, more quickly among population centers, slower in sparse areas


4 - Massive Beast behaves similar to an army, but mostly just destroys everything in its path. Often driven by hunger or hatred of cities.


5 - Mindless Devourer follows food, growing and spreading arbitrarily depending on what it eats.


6 - The Disaster or Cataclysm quickly fills and ruins the local area and generally doesn’t spread, though “local” can mean dozens of hexes, or an entire ocean.


Ideally this means within the first couple sessions the world is changing significantly for the worse because of something the PCs did