Monday, December 11, 2017

d100 skeletons (and a place)

The Necropolis Lond: a massive cemetery. Crooked stacks of caskets teeter between sprawling mausoleums where they are dug up by skeleton chain gangs overseen by undead bureaucrats to make room for new tombs.

Everything is busy, everything is complicated, no one is exactly in charge. Here are some skeletons.

  1. Skeleton wielding greataxe
  2. Skeleton wielding shortbow
  3. Skeleton wielding elven saber
  4. Skeleton wielding crackling trident
  5. Skeleton wielding oversized shears
  6. Skeleton wielding miner’s pick
  7. Skeleton wielding glowing red brand
  8. Skeleton wielding rib-turned-boomerang
  9. Skeleton wielding pitchfork
  10. Skeleton wielding crude bone spear
  11. Skeleton wielding own arm as a club
  12. Skeleton wielding big rock
  13. Skeleton wielding broken hilt
  14. Skeleton wearing spiked helm
  15. Skeleton wearing magic shield on back
  16. Skeleton wearing ancient buckler
  17. Skeleton wearing new-ish platemail, punctured over heart
  18. Skeleton wearing rusty ringmail
  19. Skeleton wearing moldy leather armor
  20. Skeleton wearing wedding dress
  21. Skeleton wearing pristine burial shroud
  22. Skeleton wearing fine red sash
  23. Skeleton wearing dirty peasant clothes
  24. Skeleton wearing charred northmen clothes
  25. Skeleton wearing dusty tuxedo
  26. Skeleton with large coins in eye sockets
  27. Skeleton with gallows hood and noose around neck
  28. Skeleton wearing barrel over upper body
  29. Skeleton with wooden slats nailed to bones 
  30. Skeleton wearing magical black crown
  31. Skeleton wearing huge metal collar, trailing chain
  32. Skeleton wearing full facemask of a big eye
  33. Skeleton wearing ancient looking tabard of an unheard-of empire
  34. Skeleton covered in sewage
  35. Skeleton covered in green slime
  36. Skeleton covered in tar
  37. Skeleton covered in wax
  38. Skeleton covered in embers & ash
  39. Skeleton covered in barnacles
  40. Skeleton covered in clay (mistaken for a golem)
  41. One armed skeleton
  42. Skeleton with one leg missing, moves around on all threes
  43. Skull with vertebrae like a snake
  44. Skeleton with no head
  45. Skeleton with crutch, one leg is shattered
  46. Skinny skeleton with no ribs
  47. Skeleton constantly dropping at least one bone
  48. Skeleton with skull sliced horizontally through eyes, top moans in the wind
  49. Scuttling hand poking out of a skull mouth like a hermit crab
  50. Floating skull, loose bones orbit
  51. Skeleton draped with thin silver chain
  52. Skeleton painted red
  53. Skeleton with gilded bones
  54. Skeleton painted like a sugar skull
  55. Skeleton with dangling chimes and tiny bells
  56. Skeleton with scrimshawed map on bones
  57. Skeleton with jade bones
  58. Skeleton with charcoal bones
  59. Skeleton with rubbery bones
  60. Skeleton with crusty salt bones (avoids damp)
  61. Radioactive gray skeleton
  62. Cyclops skeleton
  63. Iguana-man skeleton
  64. Owlbear skeleton
  65. Heron skeleton
  66. Narwhal-man skeleton
  67. Bat-ling skeleton
  68. Rhino-man skeleton
  69. Skeleton with a crocodile head for an arm
  70. Stag-headed skeleton
  71. Skeleton horse and rider, heads swapped
  72. Skeleton with freaky snaking neck
  73. Weird skeletal rat king in humanoid shape
  74. Skeleton with fossil head - something Pre-Cambrian
  75. Humanoid mass of animal skulls
  76. At least ten skeletons packed into a cage
  77. Three skeletons chained together
  78. Giant ball of skulls
  79. Two skeletons carrying coffin
  80. Pile of broken bones, moves like a slug
  81. A skeleton with its head stuck in another’s torso, like a pantomime horse
  82. Skeleton with bastard sword through chest
  83. Skeleton with raven chillin in ribcage
  84. Skeleton with trail of gunpowder leaking from skull
  85. Skeleton with magic arrow wedged in eye
  86. Skeleton embedded with magical metal shrapnel
  87. Skeleton with embarrassing personal object in an awkward position
  88. Skeleton with oak sapling sprouting from nose holes
  89. Skeleton with wasp nest attached to shoulder
  90. Skeleton with ruby laser eye
  91. Skeleton riding a floating mammoth skull
  92. Skeleton with bulky frankenstein arm grafted on
  93. Skeleton with animated shadow that whispers secrets
  94. Skeleton with one leg replaced with wizard staff
  95. Skeleton apparently animated by clockwork
  96. Skeleton with purple hat and wand of magic missile
  97. Skeleton with candles stuck to it in a pentagram, four are lit
  98. Skeleton with arcane bomb in chest, explodes on death
  99. Skeleton surrounded by haze of choking black dust
  100. Skeleton with holy symbol burned into skull

Wednesday, October 11, 2017

Flailsnails tips

So if you are relatively new to this whole old school thing (like me) but want in on that flail snailing goodness, here's how I do it:

1) roll 3d6 seven times (STR CON DEX INT WIS CHA & GP). If you want to live life in easy mode roll you can assign them how you like, otherwise swap two.

2) Pick your class. The basics in Labyrinth Lord or Jeff's Random Classes or the big ol FRACAS put together by Daniel Dean. If you want to get fancy you can use one of Skerples’ Races (there are some fun ones).

3) Roll for spells of you're a caster and buy some equipment (again, Labyrinth Lord or BECMI or whatever) and make sure you have the dungeon crawling basics. That 3d6 for gold gets timesed by ten so you got some spending money.

4) If you're making this for a particular game, keeping in touch with your other players so you're on the same page (i.e. not having all MUs etc).

5) Have fun~~~

Monday, September 25, 2017

the industrial dungeon


For industrial ruins, dvargir mines, Into the Odd, etc. 

Roll d100 twice per room (or click)

  1. Cave in
  2. Poisonous ore pile
  3. Rubble/ collapse
  4. Flooded room
  5. Verminous corpse
  6. Kitchen/ pantry
  7. Vertical shaft, breeze
  8. Alarm system alerts room to the SW
  9. Rail track
  10. Pipes
  11. Levers for nearby room
  12. Rail track
  13. Ventilation shaft
  14. Monument
  15. Oddity
  16. Weird physics
  17. Cave in
  18. Office: Records, paperwork etc
  19. Peaceful or pitiful NPC
  20. Flame hazard
  21. Trap cuts of entrance
  22. Monster eggs
  23. Vertical shaft
  24. Arsenal
  25. Oddity
  26. Containment barricade
  27. Rail track
  28. Corpses
  29. Suspended cage, prisoner
  30. Pipes
  31. Stairs up
  32. Weird physics
  33. Mine face
  34. Crawlway to SE-most room
  35. Uncut cave
  36. Leaky pipes, water on walls
  37. Fungal infestation
  38. Rail track
  39. Bad engine, smoky & loud
  40. Borehole downwards
  41. Laboratory
  42. Holding cell
  43. Stored explosives
  44. Fresh corpses
  45. Ramp
  46. Wide pipe to NE-most room
  47. Mine face
  48. Ore vein exposed
  49. Flame hazard
  50. Borer
  51. Dried/rotten corpses
  52. Pipes
  53. Tool lockers
  54. Walls carved with writing
  55. Elevator
  56. Radio receiver
  57. Pictures of former residents
  58. Huge pulley wheel
  59. Ventilation shaft
  60. Oddity
  61. Water pump, dries area
  62. Bunk room
  63. Ranged foe above
  64. Useful but ridiculously large machine
  65. Library
  66. Underground river
  67. Tomb
  68. Pantry
  69. Hidden exit to surface
  70. Underground river
  71. Disassembled machine
  72. Fragile/ sensitive noisemakers
  73. Overlarge monster
  74. Mine face
  75. Automaton workers
  76. Crawlway to north-most room
  77. Inactive conveyor belt
  78. Hidden floor rot
  79. Tool lockers
  80. Gate or portcullis
  81. Pipes
  82. Bunker
  83. Pipes, steam hazard
  84. Water pump
  85. Enormous drill, functional
  86. Crisscrossing catwalks
  87. Choking coal dust clouds
  88. Underground river
  89. Canteen
  90. Hole downward, bridge
  91. Security checkpoint
  92. Mine face
  93. Sewage pipe
  94. Oddity
  95. Confusing crawlspace
  96. Uncut cave
  97. Refined substance
  98. Partial map
  99. Winch operated chasm ferry
  100. All exits >50ft off floor

Saturday, September 23, 2017

my god! there's something in the ice!

give me a hand! I think we can get it out…

1 - some fleshy plasm reaching out of a metal barrel (as gibbering mouther)
2 - a dead girl, perfectly preserved (got lost in the cold and died. Her family will be looking for someone to blame)
3 - a sinuous insectile worm (rhemoraz)
4 - ancient man (weeps for a life he will never see again, never gets references. If things get violent he is some kind of super soldier and only primitive weapons work on him)
5 - a body with withered but still green leaves in its mouth (ancient fern, releases sand sized seeds if disturbed. Anyone breathing them saves vs poison or grows own fertile sprouts from mouth & eyes, suffocates)
6 - something big and hairy with too-big teeth (a saber tooth or giant warthog)
7 - something big and metallic (sealed submersible or starship. Crew dead from starvation. Journals & advanced/anachronistic weapons)
8 - mummified eunuch (animates of course)

Wednesday, September 20, 2017

when they ask to research the dungeon

Maybe the librarians can help them out. This is half rumor table, half dungeon generator.

  1. An agent of a foreign empire that claimed dominion over the ruins, like Napoleon in Egypt. Inconsiderate and condescending. Mostly describes FLASHY ARTIFACTS that would be good displays.
  2. A conqueror’s enslaved scribe. Reluctant and fatalistic in the face of this culture’s destruction by his overlord. Notes LAYOUT AND DEFENSES, claiming their futility.
  3. The charismatic leader of a cargo cult. Zealous; earnestly claims rights as the builders’ true heirs. Focused on the trappings of builder culture to reinforce own legitimacy (mostly religion and technology: MAGIC, ARMS & ARMOR, SYMBOLS)
  4. A romanticizing poet writing centuries later. Attempts to use report to further ‘noble savage’ or golden age ideology, focusing on EVIDENCES OF SOCIAL ACTIVITIES.
  5. A census taker during reign of a prosperous kingdom. Dispassionate and businesslike, mostly just lists. Notes population and amount of taxable goods (TREASURE AND ANIMALS).
  6. A sensationalist archeologist, tampering with the findings to win further support. Bombastic clickbait. Describes ALL KEY PARTS of the dungeon but is only correct 50% of time.

  1. Hide from the sun (biological reason)
  2. Hide from surface weather (biological reason)
  3. Hide from a particular person (social reason)
  4. Hide from an enemy group (tactical reason)
  5. Mine (resources)
  6. Farm (resources)
  7. Conceal an item (burying)
  8. Contain a powerful being (imprisonment)
  9. Research (observing)
  10. (roll twice; unclear or contradictory reasons)

  1. Some sort of technical bow
  2. A jade eyepiece
  3. Ancient aged wine
  4. Information on the Jabberwock
  5. A stashed supply of gethre
  6. Old, heretical version of current holy symbol
  7. A powerful weapon like a cannon
  8. A black mirror
  9. A poisonous (radioactive) ore
  10. An immortal coelacanth/aboleth
  11. Orichalc burial armor
  12. A mass grave
  13. Rare Emperor’s Crown Mushrooms
  14. A magnet with the strength to levitate metal
  15. Golden oracular skull
  16. A hand of glory
  17. A bath that reincarnates, but leaves the user with no memory
  18. A sword that reflects death magic

Wednesday, August 2, 2017

encounters in the moraines

terminal moraine

Flat Ice. Slippery.
Gray haired ear collector
White Elf ronin
2d10 deer hides
Deep powder between buried pines
Volsung hermit & angel-gull
searching for
White Elf witch & 1d4 thralls
Dwarven glass bead chain
Steep, scree-covered slope.
2 Jormund scouts
Territorial Ibex
2d20 elven silver sequins
Wide, shallow melt stream. Dripping icicles
Void Witch in Throne of Vecna
Yeti Ascetic
1d3 portions Warding Salts
Bare stone peak, elf-tomb doorways (see ELF-TOMBS)
d6 lowland tomb-breaker
wandering towards
Yeti Ascetic
Inscribed elf skull, Bone to Ice
Thin snow shelf on sheer rock
Jormund scholar
hiding from
Troll Knight
Silver Gull (worth 500gp to Volsung faithful)
Waist-high stunted pines, loose boulders
Volsung lay healer
Lava Baby
Porcelain death mask
Crevice in the ice
d6 brigands
defending from
Fanatics of the Giant
Scrimshawed tusk map to elf cache
Protruding rock pillar, gravel and ice all around
1d4 Harpies
Rare perfume from Lost Eshkelon (sought by diabolists and witches)
Deep clear pond
killed by
Snow satyr pipes (as sleep, Wis save 12)