Tuesday, January 26, 2016

dfd hack

Disclaimer: I have never played or run Death Frost Doom. I have never even read it.


But it seems like a pretty good way to start a campaign so here is


Ian’s
BLIND D.F.D. HACK CAMPAIGN KICKER GENERATOR


A.K.A outline for a dungeon where a catastrophic force is held at bay until the PCs release it accidentally.




FORCE. Broad types of things that could be released by the party exploring this dungeon:
1 - Huge Army or Horde (skeletons, space troopers, terracotta soldiers)
2 - Solitary Hunter or Predator (alien, dracula, Bengal tiger)
3 - Spreading Plague or Infestation (mutagens, rage virus, undead curse)
4 - Massive Beast or Monster (Tarrasque, dragon, Mononoke nightwalker)
5 - Mindless Eater or Devourer (The Blob, black hole)
6 - Disaster or Cataclysm (San Andreas, superstorm, wildfire)


(Last Gasp’d with a bunch of adjectives here)


EXAMPLES BECAUSE YOU’RE IN A HURRY
  1. Skeleton Army
  2. Volcanic giant
  3. Ubermensch from the past (Khan...or evil Captain America)
  4. Rage virus
  5. Self-replicating nanobots
  6. Sphere of Annihilation
  7. Shai-Hulud
  8. Army of Decepticons
  9. Dinosaurs
  10. Smaug
  11. A Nuke
  12. Mutant spider horde led by 666 driders
  13. Count Orlok
  14. Lunar Leprosy
  15. A humming, floating golden sphere with the Midas touch
  16. Minotaur with adamantium endoskeleton
  17. Anti-Oberon
  18. Cyclopean mechas
  19. The Pacific Rim portal
  20. Psychic child experiment No. 28




CONTAINMENT. The force is:
  1. Behind locked door, nearby guardian has key
  2. Simply forgotten, anyone finding it can open
  3. Kept in stasis/slumber by a spell effect
  4. Not existent yet; opening “containment” creates force
  5. In a battle with an equal, opposite force
  6. Behind a guarded seal
  7. Buried deep
  8. Contained in dangerous terrain, like an island in lava
  9. Lost in a confusing place
  10. Not contained, but a ward keeps it benign


Some of these don't make sense so use your brain (how can an earthquake get lost?). You gotta figure out a way the PCs can trip the containment that would not necessarily be a horrible idea for them. Put treasure behind it, or the damn exit to whatever hellhole they’re stuck in.


HOW THEY BEHAVE ONCE THEY’RE OUT
1 - Army or Horde will cut a swathe of destruction towards whatever target they seek - usually for revenge or power. Settlements and resources in between are taken over, used or destroyed, unless the army has particular reasons to ignore them.


2 - Solitary Hunter or Predator will remain hidden around groups, usually travelling to a place where they can hunt without interference. Intelligent hunters may have more lofty goals and machinations.


3 - Plague or Infestation spreads in all directions amongst food sources, more quickly among population centers, slower in sparse areas


4 - Massive Beast behaves similar to an army, but mostly just destroys everything in its path. Often driven by hunger or hatred of cities.


5 - Mindless Devourer follows food, growing and spreading arbitrarily depending on what it eats.


6 - The Disaster or Cataclysm quickly fills and ruins the local area and generally doesn’t spread, though “local” can mean dozens of hexes, or an entire ocean.


Ideally this means within the first couple sessions the world is changing significantly for the worse because of something the PCs did

Wednesday, January 20, 2016

400 pseudotitles


Roll 2d20 to give someone a crazy title or come up with a new kind of wizard

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
astro
psycho
socio
hiero
petra
necro
helio
hydro
zoe
pneama
demo
pluto
icono
carto
hypno
pseudo
arachno
photo
geo
claustro
naut
path
mancer
phile
gogue
crat
nomer
phore
phobe
grapher
pomp
nym
dont
lith
clast
phone
phage
morph
pod
arch

Tuesday, January 12, 2016

apparatus of the junkwitch

so wizards go through all this rigamarole to ward their spellbooks but sometimes wands are a big deal and they always just seem to be obviously magic sticks. wands are the lightsabers of D&D
NOT ANYMORE


D40 OTHER MAGIC POINTERS

  1. smoking pipe
  2. cleaver
  3. whisk
  4. ladle
  5. tongs
  6. rolling pin
  7. spatula
  8. fork
  9. torch
  10. flare
  11. flute
  12. paintbrush
  13. spoon
  14. chopsticks
  15. brush
  16. pen
  17. knitting needles
  18. candy cane
  19. trowel
  20. horn
  21. straw
  22. goblet
  23. tusk
  24. flower
  25. fan
  26. banana
  27. file
  28. screwdriver
  29. wrench
  30. writing quill
  31. duster
  32. fly swatter
  33. arrow
  34. ruler
  35. railroad spike
  36. peacock feather
  37. porcupine quill
  38. chisel
  39. lockpick
  40. plain ol’ stick



(Alternate title: Four-ty Non-Wands)