Get Behind Me Vortigen is the fifth studio album by Voivodjan alternative rock band The White & Pleasant Stripes, released on June 7, 2005 (though, due to the Slow War, this date is entirely unreliable). Meg Bride and the Jack Hatter return with singles "Blue Nageire" and "My Doormouse"
Tuesday, September 29, 2015
get behind me vortigen
Get Behind Me Vortigen is the fifth studio album by Voivodjan alternative rock band The White & Pleasant Stripes, released on June 7, 2005 (though, due to the Slow War, this date is entirely unreliable). Meg Bride and the Jack Hatter return with singles "Blue Nageire" and "My Doormouse"
Friday, September 11, 2015
flamingoes and mustard both bite
"I dare say you're wondering why I don't put my arm round your waist," the Duchess said after a pause: "the reason is, that I'm doubtful about the temper of your flamingo. Shall I try the experiment?"
"He might bite," Alice cautiously replied, not feeling at all anxious to have the experiment tried.
"Very true," said the Duchess: "flamingoes and mustard both bite. And the moral of that is--'Birds of a feather flock together.'"
"He might bite," Alice cautiously replied, not feeling at all anxious to have the experiment tried.
"Very true," said the Duchess: "flamingoes and mustard both bite. And the moral of that is--'Birds of a feather flock together.'"
Pic unrelated
so I was a little bit homeless for a while there but kept reading blogs and had a little extra money so purchased some delightful books: R&PL, Yoon-Suin & (why did i only get a pdf the first time) Deep Carbon. Might review them, though I doubt any level of further insight it might produce
Playwise, I tried running Sky-Stone-River-Place for a few sessions a while back but I was using a really loose Lamentations/Dark Souls hack that I tinkered with for like a week and never entirely understood so all my min-max players found other things to do. SCARED 'EM OFF. But having read it many times over I will review the free two-year-old module, as it is a miracle of rare device.
This week started playing with a group who basically organized a weekly game themselves and are “down for whatever” so it’s a Zak-style 3rd ed strip-down. Started in this dwarfhole and I immediately remember why I rarely run big dungeons - I really hate describing rooms. A regular occurrence:
“You see this room is made of old stone and- well it’s identical materials to the others, being different only in dimensions, which are 25ftx20ftx35ft. Also, there are three more rotted dwarf priest corpses in the corner and you notice the floor is more yielding than before.” “Is there light then?” “Uhhhh i guess so yeah. It comes from...the other door which I forgot to mention. Actually two other doors. Wait they’re shut, there isn’t any light forget I said that stuff.” “Okay so what do i see”
“You see this room is made of old stone and- well it’s identical materials to the others, being different only in dimensions, which are 25ftx20ftx35ft. Also, there are three more rotted dwarf priest corpses in the corner and you notice the floor is more yielding than before.” “Is there light then?” “Uhhhh i guess so yeah. It comes from...the other door which I forgot to mention. Actually two other doors. Wait they’re shut, there isn’t any light forget I said that stuff.” “Okay so what do i see”
The players are naturals though, trying to spike doors shut using broken skeletons and coming up with really bizarre defenses for while they sleep. They are almost all elves but they come to my strain of OSR by way of Werewolf and 4th ed so I am excited for what else will happen. Lord knows how the first roll on a dismemberment table will go over.
What Would Middle Eastern Dwarf Do
RED AND PLEASANT LAND INSOMNIA REVIEW/VAGUE IMPRESSIONS
Because it is sitting in front of me.
Because it is sitting in front of me.
The book is rad but you knew that. Some things:
-Appendix alone makes it ridiculously useful. Hook generator: check, map generator: check, random animals: check (surprisingly difficult to come up with that many discrete & somewhat iconic critters, my Google Doc sputtered out after 60) and a few others with niche, but very definite, value.
-Speaking of tables: Guest generator is the real deal. Basically just a streamlined/de-boring-ified mutation table mixed with a demon generator, yet avoiding any strong hellfire aesthetic. Very cool for coming up with weird dangerous dudes way quicker than, say, LotFP Summon, and in my opinion better than Vornheim’s.
-On first read through I wished things like the children in wells would have been a little more prevalent, but on further consideration I think the focus is well placed on generators and using them. The little tidbits regarding setting, for me, provide the real meat for adventure ideas, but on the other hand I have the easiest time whipping up stuff like that on the spot, while coming up with a reasonable intrigue or non-elementary quest takes a while of uninterrupted thought.
-The puzzles in the written locales are v cool. I like the golems and the difficult-to-reach ceiling trapdoor. Takes puzzle thinking without being some gimmicky Zelda shit. Interesting uses of blood and/or gravity in various rooms as “figure out the rules here and use to your advantage” puzzles.
-Focus (I believe rightly so) is almost solely on GM toys. A single class, a single spell, and like handful of magic items are the entirety of what would generally be considered Player toys. This is unusual in my experience (an example: the last stage of DCO has one big and several smaller, scattered GM toys, slightly outnumbered by useable items, artifacts and NPCs, though several are potentially both, like the poisons) and so I have little ability to evaluate it at this point. But it is An Interesting Point.
-So almost no magic items. Also,
-No flamingos. Why.
Source includes flamingo. Perhaps an expansion is forthcoming.
We demand an expansion
eat me
if you want something done, you must do it yourself
A FLAMINGO
It is a hammer to many and it is a bird to some. It was The Bird long ago, the Phoenix; a being of wind and flame, traversing the long red years and lifetimes of Voivodja in crackling heat. But then the Slow War came, and the fire left it.
It cannot be reborn right now because of all the time fuckups. It hates the Jabberwock.
It hides among croquet games and tries to command any low rank cards or pawns who come near it, to move wickets closer to the Mustard Mines, though it doesn’t speak so that’s hard.
It will keep urging you to three of the various Mustard Mines and eat a sample from each to create a Triangle of U within your body. The biting hot trifecta of the mustard, it hopes, will ignite it and begin the rebirth.
It will indeed ignite if this is completed (inconstantly, as time ebbs and flows) but always de-ages before it can truly die.
The Triangle appears on your stomach, etched in cinders, and is of great interest to vivimancers, the Druid Circle of DC Plant-Powered Characters and a Galapagoan necromancer and they will occasional hire bounty hunters to retrieve you.
(The real cure is to 1: kill the Jabberwocky or 2: find Meteoric Wasabi. Very rare. The Pale King is after it because of both a rumor that the Sphinx wants it and the tax potential of spices)
(The real cure is to 1: kill the Jabberwocky or 2: find Meteoric Wasabi. Very rare. The Pale King is after it because of both a rumor that the Sphinx wants it and the tax potential of spices)
It has a strange relationship with hedgehogs and might eat them? You never see it eat so who knows. They flee it though, if they can. None of the royals will - or perhaps can - notice it is unusual, even if you are hammering them in the face with a flaming bird.
Functions: While you hold it, it fusses around if you aren’t doing anything towards its constant mission, including trying to actually play croquet. This makes most activities you might use a hammer for impossible. If you agree to its psychic nudges to help it you can Smite like a paladin with it, which will also light the target, the bird and you on fire. It functions as a d10 warhammer otherwise. Completing the Triangle of U makes any crit with it deal an extra d6 in fire damage plus ignites. It can bite at a weapon to make disarm attempts. Functions as vorpal weapon against Jabberwock.
If you manage to cure it, you get a free reincarnate effect when you die but your next life you’ll be fireproof and have pink skin.
If you manage to cure it, you get a free reincarnate effect when you die but your next life you’ll be fireproof and have pink skin.
aaaaand time for bed
Thursday, September 3, 2015
metals and such
My mother go this book from Oxfam when I was six and it got me HOOKED on METALS
Still not unpacked, so pardon my simplistic phoneblogging.
This is for when you want to rebrand a weapon with new materials, or when you have a transmutation mishap or whatever. I'm tinkering with an alchemist but right now all I have is strange matter
ROLL D40:
1 - Flesh
2 - Carmot
3 - Sugar
4 - Salt
5 - Jade
6 - Amber
7 - Rubber
8 - Alkahest
9 - Sand
10 - Bezoars
11 - Sulfur
12 - Ice
13 - Marble
14 - Slate
15 - Mithril
16 - Ivory
17 - Wood
18 - Copper
19 - Bronze
20 - Iron
21 - Lead
22 - Tin
23 - Silver
24 - Gold
25 - Clay
26 - Quartz
27 - Basalt
28 - Obsidian
29 - Chitin
30 - Glass
31 - Salt
32 - Paper
33 - Orichalcum
34 - Ruby
35 - Onyx
36 - Quicksilver
37 - Charcoal
38 - Diamond
39 - Platinum
40 - Adamantine
More '60s science book illustrations
Saturday, August 8, 2015
Tuesday, July 14, 2015
in a mud-cloud, micah spangled
One of my players is a prog-folk hobbit sorceress and needs micro-quests for her to try and get new spells. So of course I cribbed verbs and nouns from Joanna Newsom and threw em in a table.
TWEEQUEST 2015
in/to
|
for
| |||
1
2
3
4
5
6
7
8
9
10
11
12
|
drag
remember
stir up
dream of
breathe on
teach
write on
holler at
border in
light up
follow
search for
|
a comb
the oak and the axe
the bale and the barrow
our very hearts
wind chimes
the river
little stones
a mirror
the names of the stars
the source of the light
a stone devoid of fire
a bone from the void
|
the sky
the meadow
the pines
the birches
the spires of the churches
the shadows
the old smokestacks
the south
those mountains
the nighttime
the morning
the place where I have been
|
the meadowlark
the chim-cho-ree
the sparrow
baboons
sows
the grouse
the horse
the hen
a midwife
ants
butterflies
birds
|
Saturday, June 13, 2015
like mutations, but...not?
So I always feel like my monsters fall flat. Thought about it for a while and settled on the thought that I am usually seeking to identify everything around me - to learn the limits and such. This is anathema to mystery. Any sense of wonder is lost when my mental image of the thing is “well it’s a giant rabbit but purple and it hates humanoids” or whatever. Not useful in a real game. Same with so many monster manual entries: describe what it is but not what it does.
If you (like I did) were to dig into the archives of False Machine you can find some stuff on e-prime. A very inconvenient language, but particularly suited to monsters since their actions are what actually appear at the table.
Thus, a short list of interesting monster actions, harvested from what little could be found amongst various 3.5 MMs:
- Despises (creature type)
- Inherits parent’s knowledge
- Assimilates knowledge
- Psionically enslaves
- Babbles madness
- Levitates constantly
- Cultivates fungal camouflage
- Bathes rarely
- Jams bracelets on wrists
- Provokes fights for gems
- Feeds on corpses of slain
- Exacts tribute from weak
- Declares own form ideal
- Prefers to ambush
- Attacks anythings edible
- Lives as hermit
- Melts others into goo
- Hunts on ground and wing
- Collects skulls
- Unfurls to attack
- Flies directly into faces
- Discusses strategy before battle
- Hangs from ceiling by muscular foot
- Feeds by dissolving rock
- Weighs >2 tons
- Enjoys taking slaves
- Emits carefully focused harmonics
- Traps prey in ribcage
- Has aura/tone that soothes
- Has an aura/tone that enrages
- Skids across liquid surfaces
- Hides near aristocrats
- Commands an army of tiny animal relatives
- Wears a mask over missing face
- Takes psychic commands via brain tentacle
- Fortifies itself with embedded metal plates
- Can command but has limited language
- Warps wood to decorate
- Attacks with four insectoid arms
- Sprays a flammable acid
- Causes nightmares within 1 mile
- Can extend thin blades from forearms
- Wades through the ocean
- Creates mindless spawn resembling another creature
- Sprays insanity-causing blood from own face
- Holds arcane spells inscribed on its body
- Stupifies with a touch
- Flees own death as a sparkling mist
- Particularly enjoys eating elves
- Watches strangers even when in danger
- Sustains itself by spreading corruption
- Melds its body with a host to control it
I’ll add more as they appear
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